Give me torque, dependability, and low cost. During the design phase, I held the line on costs.minimal luxury, and who cares about gas mileage.įrom the ground up, to replace my 1900 L, AND my poorly designed, VERY expensive Juggernaut. Expensive, but I have my war chest for this. I stopped production in New York, for all vehicles, and am in the process of modernizing and upgrading the capacity. So, I now have about 8 months of inventory, for two models with rapidly declining sales. I messed up with both of them, and should have slowed down production before I did. Pretty good markup on both, but I have had to drop the prices way, waay down just to move them off the lot. The Phaeton, and my 1907 Juggernaut sold for 4k each. I was selling my 1900 "L" for 1200 dollars each. I held the line on costs.minimal luxury, and who cares about gas mileage. From the ground up, to replace my 1900 L. The 1900 truck is selling, slowly, the 1903 Phaeton Excalibur isn't selling, period, and my 1907 truck, with the car engine, is only selling to the upper middle class. My Phaeton, built in 1903, has been a real money maker for me.but technology marches on, and at this point, I can't sell more than a couple of hundred a month. Lots of peeps running around in a truck that did 0-60 in 8.2 seconds. It was expensive to produce, and sell, primarily due to the VERY nice engine. This 1907 variant truck, with an 80 horsepower car engine, modestly torqued, also did pretty well. I messed up the engine, and at the last minute, I swapped the one I had planned, about 40 horsepower, for my other engine, the one I had on my Phaeton sedan. I upgraded this to a 1907 Juggernaut, a much better truck. Four horsepower.but I have sold many, MANY thousands of them. The first vehicle I made, a 1900 Flash "L", was a cheap-ass truck. I am not quite yet ready to pull the trigger on buying and selling stock, or even taking my own company public. I am making good money, and have about 20 million in the bank, drawing 4.32% interest. Or at gamefly and use the 20% code of JUN20OFF January, so I have already played 120 turns, at one turn a month. You can still get it at a few places for $11.99 such as gamersgate for the next day or so. Quote from: Grim.Reaper on June 05, 2014, 04:09:16 PM -That actually looks fun.GearCity is an automobile manufacturing business simulator, also known as a tycoon game. Although, it is more complex and in-depth than ordinary tycoon games. You have one simple goal, stay in business. To do so you will need to build, design, sell, market, negotiate, and crush your competition. You already can! There is a game turn limited demo. Or you can purchase and play the full version of the game from any one of these stores.ĭevelopment started in January 2010. Formula E is here, too.It entered Steam Early Access in May 2014, and it exited Early Access on January 14th, 2022.ġ28MB OpenGL 1.2 or DirectX 9 compatible Video Card We released Open Betas starting in March 2013. F1 moves from the early years (1500cc supercharged engines) to the turbo era, the V10s, V8s and finally Hybrids of today. >200 instances of racing series with changing rules over time. Alternate starting mode: Less Cash AIs, leading to volatile companies in the early years (much smaller ones, too!) >70 AI companies with their respective names for the Base City Map Over 2000 subscribers (August 2019) already enjoy these "Real AIs core features": These changes will probably be carried over to the original Real AIs mod, too. I am still missing some GT2/GT3/GT4 series, that I would like to be in the game, too. More of the Real AIs core features: In the course of time, I will add more AI marques and logos, more Names for components and vehicles. This will spawn idfferent and more types of contracts. The popularization of Diesel engines in the early 2000s is reflected. This means: Two-Stroke engines finally stand a chance for light vehicles until the 1950s due to higher rev limits, DCT transmissions do not pop up in game until much later, recent developments and government steering efforts in for Electric mobility are taken into account. Rebalancing of some components, starting dates, requirements and popularities. This will be the focus for this modification. Introduction of new components - starting with a proper Wankel rotor count mechanism. (+fix: updated city alignments to newest base city files from game)įirst version: 0.5, counting one major up from the last Real AIs version (0.43) Previous: 0.51 - adding CVT mechanics and Watt's Linkage, as well as a Semi-Active Solenoid suspension option. This is Real AIs Plus - the updated, enhanced and amended edition of the RealAIs mod.Ĭurrent version: Fix 0.52 - Car type popularities fixed
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